![]() If your interaction requires no tuning, your package file could have only two resources: the S3SA with the script and the instantiator XML. This is just an XML file that will be part of your package file. You'll need this to load the interaction into the game and apply it to game objects/sims/terrain. This looks the same as any other interaction. Injecting an interaction with a pure script mod is a lot easier than you might think! There are only three parts you absolutely must have to make an interaction injection mod: ![]() ![]() How to inject an interaction with a pure script mod by Nona Mena How to inject an interaction with a pure script mod by Nona Mena
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